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Post by Salach on Feb 24, 2009 19:46:17 GMT 1
First question: is a server comp's power related to the ping of the players? If it isn't, and one's connection alone is what decides latency - which is what I anticipate now - it would explain why some 50 ping servers are smooth whereas others are skippy (if my thesis is true the skippy lowpingservs were probably hosted by shitcomps). Although I always thought a pro comp gave you a pro ping.
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Post by =[VnB]=SaintDickless on Feb 24, 2009 20:04:22 GMT 1
Erhm, whats the second question? Nah, just kiddin. As far as I can tell, the connection from and to a server is most relevant to your gaming experience. The amount of hops needed to reach the destination has an impact as well. Try trace route the servers you are experiencing the skippy things with, as the in game ping isn't always what it seems to be. In principle, all a server does is load itself into your ram, and send coordinates and events to the clients. Very basic, most pc's of about 4 years old still peak the speeds Rune was intended to run on, so I think we can leave out the RAM and CPU speeds. Leave out the graphics cards as well if you're running dedicated. There is a high possibility the HDD (logging,map sending to clients, webadmin) has an influence, as might running an enormous amount of mods and mutators (hogging up the ram/HDD). The information sent back and forth doesn't consume much bandwidth in itself, but as information goes, the bottlenecks are cumulative. So even if you have a T3+, as long as your LAN is just 1MBit, it's slow. All in all there are many factors deciding what has an influence on servering. The ones i described above are subject to discussion.
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Post by Salach on Feb 24, 2009 20:13:05 GMT 1
well this is the giant official ping thread where tonnes of questions will be asked, i just asked the first one
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Post by lairer on Feb 24, 2009 20:15:11 GMT 1
Second questions: When make high level on bar of shadow detail in Savage 2, I make big fps drops. Tell why and find solution for it.
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Post by ¦ËÑÇLÂV˦Çhrøñîç* on Feb 24, 2009 20:38:18 GMT 1
@skinny: Thus, if I was to run a server I'd be better off installing Rune on my Raptor disk?
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Post by =[VnB]=SaintDickless on Feb 24, 2009 20:38:34 GMT 1
Second questions: When make high level on bar of shadow detail in Savage 2, I make big fps drops. Tell why and find solution for it. No idea what you're talking about, Striker. Try rephrasing it in regular English and stick to rune. This might help. I suggest you read it.
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Post by =[VnB]=SaintDickless on Feb 24, 2009 20:41:26 GMT 1
@skinny: Thus, if I was to run a server I'd be better off installing Rune on my Raptor disk? I wouldn't be able to tell for sure, but it would definitely help. Remember those moments ingame where the ping rises and everyone's like "ah, downloader"? Well, those moments should go quicker anyway.
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Post by lairer on Feb 24, 2009 20:42:17 GMT 1
Why stick on rune? Forum description not say is rune only! Now make help for me!
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Post by ¦ËÑÇLÂV˦Çhrøñîç* on Feb 24, 2009 20:43:42 GMT 1
@skinny: Thus, if I was to run a server I'd be better off installing Rune on my Raptor disk? I wouldn't be able to tell for sure, but it would definitely help. Remember those moments ingame where the ping rises and everyone's like "ah, downloader"? Well, those moments should go quicker anyway. Oki, need to reopen my ports anyway before I host but thanks for your answer.
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Post by =[VnB]=SaintDickless on Feb 24, 2009 21:00:24 GMT 1
Why stick on rune? Forum description not say is rune only! Now make help for me! Last warning. Cut the crap or get banned.
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Post by mundas on Feb 24, 2009 21:04:00 GMT 1
i got a question actually:
whenever a player joins with a skin noones using yet, my rune freezes for like 5 seconds. the same thing happens when someone summons an actor.
at first i thought this is because im running rune from a old external hdd which i didnt clean up for ages (my rune folder contains an amazing 199 subfolders).
But a testrun on my sata hdd with a fresh rune install resulted in the same.
ideas?
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Post by =[VnB]=SaintDickless on Feb 24, 2009 21:09:35 GMT 1
It most likely tries to dig through all of your cached files first trying to find a match. Try clearing your cache and see if that improves the speed.
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Post by Salach on Feb 24, 2009 21:58:46 GMT 1
The information sent back and forth doesn't consume much bandwidth in itself, but as information goes, the bottlenecks are cumulative. So even if you have a T3+, as long as your LAN is just 1MBit, it's slow. my lan is just 1 mbit? what lan?
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Post by lairer on Feb 24, 2009 22:13:07 GMT 1
Talk of online, stay on topic please
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Post by ¦ËÑÇLÂV˦Çhrøñîç* on Feb 24, 2009 22:20:27 GMT 1
Got the same issue as mund.. bah, guess I have to move a few maps and shit over from the warez folder..
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