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Post by =[VnB]=BM* on Mar 10, 2009 13:28:40 GMT 1
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Post by mundas on Mar 10, 2009 14:06:08 GMT 1
Just try this out and you'll see the concept, rightclick a brush, properties, then set height, breadth, width-variables to 32, then 64, then 96, then 128 and you'll see the picture. Keep movers binary aswell.. Only thing that you could not make binary is cuts for doors etc.. But in short: Keep adds and subtracts binary those numbers arent binary, theyre potencies of 2. aah yes, i win another smartass trophy
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Post by Merl* on Mar 10, 2009 17:23:18 GMT 1
1001010100
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Post by =[VnB]=SaintDickless on Mar 11, 2009 1:06:27 GMT 1
0100110101100101011100100110110000101100001000000111100101101111011101010010000001100111011000010111011001100101001000000110110101100001011011000110011001101111011100100110110101100101011001000010000001100010011010010110111001100001011100100111100100101110001000000101100101101111011101010111001000100000011000100110100101101110011000010111001001111001001000000110001101101111011001000110010100100000011010010111001100100000011011010111010101110011011101000010000001100010011001010010000001100100011010010111011001101001011100110110100101100010011011000110010100100000011000100111100100100000001110000010000001101001011011100010000001101111011100100110010001100101011100100010000001100110011011110111001000100000011010010111010000100000011101000110111100100000011000100110010100100000011011100110111101110010011011010110000101101100011011000111100100100000011001000110010101100011011011110110010001100001011000100110110001100101001011100000110100001010000011010000101001000001011100110010000001100110011011110111001000100000011000010110111001111001011011110110111001100101001000000111001001100101011000010110010001101001011011100110011100100000011101000110100001101001011100110010110000100000011001000110111100100000011101000110100001100101001000000110111001101111011011110110001001110011001000000110000100100000011001100110000101110110011011110111001000100000011000010110111001100100001000000110110001100101011101000010000001110100011010000110010101101101001000000110011001101001011001110111010101110010011001010010000001101111011101010111010000100000011010000110111101110111001000000111010001101111001000000110010001100101011000110110111101100100011001010010000001110100011010000110100101110011001000000111010001101000011001010110110101110011011001010110110001110110011001010111001100101110001000000011101001010000
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Post by ¦ËÑÇLÂV˦Çhrøñîç* on Mar 11, 2009 13:27:42 GMT 1
Just try this out and you'll see the concept, rightclick a brush, properties, then set height, breadth, width-variables to 32, then 64, then 96, then 128 and you'll see the picture. Keep movers binary aswell.. Only thing that you could not make binary is cuts for doors etc.. But in short: Keep adds and subtracts binary those numbers arent binary, theyre potencies of 2. aah yes, i win another smartass trophy Point taken. However, I try to align to each of those little squares in the ed that are 8x8.
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gorm
Junior Member
Posts: 95
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Post by gorm on Mar 12, 2009 22:21:23 GMT 1
interesting maps BM
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Post by shexpeare on Mar 13, 2009 7:21:04 GMT 1
I liked that RestInPeace. Looking forward to try RIP2. Hmm. Might just add rip to the list for awhile. Never been a fan on climbing maps. With my mouse sense I just look stupid trying to climb. I'll check it out though.
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Post by =[VnB]=BM* on Mar 14, 2009 1:42:51 GMT 1
interesting maps BM Thank you. I liked that RestInPeace. Looking forward to try RIP2. Hmm. Might just add rip to the list for awhile. Never been a fan on climbing maps. With my mouse sense I just look stupid trying to climb. I'll check it out though. I see you just added it, I'm not quite sure if ppl will like V1. But it's worth a try. I'll finish V2 when I'm in the mood, I'm a bit lazy lately ;D
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Post by =[VnB]=SaintDickless on Mar 22, 2009 2:48:05 GMT 1
010001000110000101101110011001110010110000100000011001000110111101100101011100110010000001100001011000100111001101101111011011000111010101110100011001010110110001111001001000000110111001101111011000100110111101100100011110010010000001101000011001010111001001100101001000000111010001100001011011000110101100100000011000100110100101101110011000010111001001111001001000000111010001101000011001010110111000111111
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Post by =[VnB]=BM* on Mar 22, 2009 3:05:04 GMT 1
Please stop spamming my thread you brainless ;D
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Post by ¦ËÑÇLÂV˦Çhrøñîç* on Mar 22, 2009 11:34:08 GMT 1
Solved the issues on RIP2 yet? :]
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Post by =[VnB]=BM* on Mar 22, 2009 13:41:25 GMT 1
The gate thingy is fixed. But I can't add any more brushes, not even one. The whole map gets bugged, so it's taking some time.
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Post by ¦ËÑÇLÂV˦Çhrøñîç* on Mar 22, 2009 13:44:38 GMT 1
I see. Well, good luck then. ;D
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nexus
New Member
Posts: 48
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Post by nexus on Apr 8, 2009 10:07:13 GMT 1
I've never liked climbing maps, the best reason is that i always end up beeing stuck in the wall while jumping alongside it and fall to the ground hehe. Already tried some of them out, and i like them
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Post by =[VnB]=BM* on Apr 9, 2009 15:18:52 GMT 1
Climbtower doesn't have that bug, well.. not that I know off.
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